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Box2D Physics Engine for Flash Games - Create Realistic 2D Physics Simulations for Web & Mobile Games
$18.74
$24.99
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Box2D Physics Engine for Flash Games - Create Realistic 2D Physics Simulations for Web & Mobile Games
Box2D Physics Engine for Flash Games - Create Realistic 2D Physics Simulations for Web & Mobile Games
Box2D Physics Engine for Flash Games - Create Realistic 2D Physics Simulations for Web & Mobile Games
$18.74
$24.99
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SKU: 80600116
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Description
Create amazing and realistic physics-based Flash games using Box2DOverviewDesign blockbuster physics game and handle every kind of collisionBuild and destroy levels piece by pieceCreate vehicles and bring them to life with motorsIn DetailPhysics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physics. With Box2D you can create every kind of 2D physics game, only coding is not the fun part, but the game itself."Box2D for Flash Games" will guide you through the process of making a Flash physics game starting from the bare bones and taking you by hand through complex features such as forces, joints and motors. As you are learning, your game will have more and more features, like the physics games you are used to playing.The book analyzes two of the most played physics games, and breaks them down to allow readers to build them from scratch in a step-by-step approach.By the end of the book, you will learn how to create basic primitive bodies as well as complex, compound bodies. Motors will give life to cars, catapults and siege machines firing bullets, while a complete collision management will make your game look even more realistic.If you want to make full Flash games with physics, then Box2D for Flash Games will guide you through the entire process of making a Flash physics game.What you will learn from this bookCreate a physics world with gravityManage materials assigning physics propertiesInteract with physics bodies using mouse or keyboardBuild vehicles with joints and motorsHandle every kind of collisionAdd forces and impulses to bodiesTurn your graphic assets into physics bodiesFire bullets and destroy bodiesApproachThis book is a step by step guide to create games with Box2D explained in a simple and friendly way.Who this book is written forAre you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don’t have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!
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Reviews
*****
Verified Buyer
5
I've been following Emanuele Feronato's Box2D work through his website for some time now, and his experiments and tutorials have been invaluable to me in learning how Box2D works and how to implement it within games. If you ever Google "Box2D Flash something something...", links to his site are all over the first page of results, and he's my go-to resource now whenever I want to understand how something works with this wonderful engine. This book encompasses a lot of what he has taught on his site, but here it is all incorporated and solidified in a linear format into one incredibly useful volume. This book covers the basics of Box2D, and I really hope there will be a second publication from him covering more advanced topics.

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